This problem has been happening for nearly a month
Posts made by SUHE
RE: [LATEST] Patch 0.45+
Before this update, I thought monsters were too aggressive and defensive for the average player
I had been expecting to weaken the game monster, but this time it was strengthened.
I've been playing for 2500 hours and still can't play easy games, but considering the single player, they may be more difficult
Increased the movement of the monster, we can not easily hit them, and they can release skills,The blood volume also recovers quickly, I feel this is too difficult
I feel that the game should be updated with more considerations, and the game should be modified to make it easier for the player to operate, rather than to see the player become stronger and enhance the monster, which is equivalent to extending the game experience time of the player.
I've gone from warrior to lumberjack, and I think other players are like me
RE: [LATEST] Patch 0.45+
@TatriX This update is a big hindrance to melee players. I can no longer fight monsters～I'm not a low-level player,Please check my game time and weapon armor!
I can no longer fight advanced monsters, they are too powerful,Consider, new players, and medium players, not all of whom have as much time to play as I do
We've spent a lot of time playing games, but now we can't easily beat a monster，If you think the current monster is too simple, please pay attention to the time and effort of the high-level players
Wish you a speedy recovery～love you
RE: [LATEST] Patch 0.45+
hello tat , hello all player
I'm skeptical about this update
But thank you very much to the game producers for their efforts and ideas
The game server for Asian players is not smooth，Server latency is high,Improved monster abilities, but no enhancements to the player, and no updates to make it easier for the player to play.
Server high delay, plus not easy to operate, plus monster enhancement, let the player difficult to accept
I've been playing for 2,500 hours,Before the update,Medium and low players said it was very difficult,After the update now more difficult to accept
The game needs some regular game players to help the game producer to plan and manage，Professional planning is required.
My Suggestions are as follows:
1.Increase server optimization, stabilize more new players, stabilize more old players，Let them stay. Because, need more game player, just can have more top up sponsor possibility，Supplement the expenses of game producers
2.Under the stable capital, reduce the difficulty of the game, expand the content of the game.Or simply expand the content of the game.
It is recommended to increase the content of the game so as to increase the playing time of the players,Instead of making it harder and consuming the player's time.
the player will feel anxious and anxious due to frequent changes
Thanks for reading.
RE: New Suggestions for the game .Thanks for reading 2019.10.26
@Xopoc Thank you for your reply
New Suggestions for the game .Thanks for reading 2019.10.26
hi tat,hi all players
I have some new advice about Speed and Career
All my Suggestions are examples.
These are just very simple examples，ALL Just a macro suggestion
I think there should be a difference in speed between players without using scrolls or potions.This helps with PVP, or game walking speed
I suggest that as the player level increases, the walking speed increases.
For example, players at levels 1-100 have a walking speed of 100. Players at level 150 have a walking speed of 101,Players of level 200 have a walking speed of 102.And so on
2.The distinction between occupations should have greater advantages and differences
I have some examples
The blacksmith ：For example, they build level 120 tools, dig mines, and get faster, or more, or less spiders than anyone else
The tailor ：For example, they make leather armor with higher durability and quality improvement. Or they soak the leather faster
alchemist ： This profession, they have a higher chance of producing advanced atoms.Or, they make traps that do more damage
The farmer：For example, they plough land very quickly and fish they fish is superior
Carpenter ： When they cut wood, they can get more wood, plank and roots.
cook ：For example, they make food faster, they make medicines that require less material, or they have the ability to heal others
Hunter ：For example, they are more likely to make more critical strikes，Or their initial damage is higher
I have another suggestion, which is to reduce the Career, but enrich the role and advantages of each Career.
These are just very simple examples
For example, there are five professions: blacksmith, warrior, alchemist, pharmacist, and farmer.
Blacksmiths can make more advanced tools, such as level 120
Warriors, they have higher initial damage
alchemist，They have a higher chance of breaking down the higher atoms.They use damage scrolls with more power
pharmacists,They can heal others
farmer:They plow faster, fish faster, and harvest superior fish
I have a great interest in subdividing the class differences, which will also improve the game's playability and even build different groups of players
Thank you for reading, I wish you happy ~!