New Suggestions for the game .Thanks for reading 2019.10.26
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hi tat,hi all players
I have some new advice about Speed and Career
All my Suggestions are examples.
These are just very simple examples,ALL Just a macro suggestion1.About speed
I think there should be a difference in speed between players without using scrolls or potions.This helps with PVP, or game walking speed
I suggest that as the player level increases, the walking speed increases.
For example, players at levels 1-100 have a walking speed of 100. Players at level 150 have a walking speed of 101,Players of level 200 have a walking speed of 102.And so on2.The distinction between occupations should have greater advantages and differences
I have some examples
The blacksmith :For example, they build level 120 tools, dig mines, and get faster, or more, or less spiders than anyone else
The tailor :For example, they make leather armor with higher durability and quality improvement. Or they soak the leather faster
alchemist : This profession, they have a higher chance of producing advanced atoms.Or, they make traps that do more damage
The farmer:For example, they plough land very quickly and fish they fish is superior
Carpenter : When they cut wood, they can get more wood, plank and roots.
cook :For example, they make food faster, they make medicines that require less material, or they have the ability to heal others
Hunter :For example, they are more likely to make more critical strikes,Or their initial damage is higher
done.
I have another suggestion, which is to reduce the Career, but enrich the role and advantages of each Career.
These are just very simple examples
For example, there are five professions: blacksmith, warrior, alchemist, pharmacist, and farmer.Blacksmiths can make more advanced tools, such as level 120
Warriors, they have higher initial damage
alchemist,They have a higher chance of breaking down the higher atoms.They use damage scrolls with more power
pharmacists,They can heal others
farmer:They plow faster, fish faster, and harvest superior fish
I have a great interest in subdividing the class differences, which will also improve the game's playability and even build different groups of players
Thank you for reading, I wish you happy ~!
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Soon, I hope, there will be runes for speed, which can be inserted into the armor slots. There are professions; they give 0/25 skills at the start, instead of 0/10. Yes, I would like professions to provide more advanced functionality. There are problems with speed: the percentage reduction / acceleration from buffs is not correctly summed up.
В скором времени, надеюсь, появятся руны на скорость, которые можно вставить в слоты брони. Профессии есть, они на старте дают 0/25 навыка, вместо 0/10. Да, хотелось бы чтобы професси давали более расширенный функционал. Со скоростью есть проблемы: не корректно суммируется процентное снижение/ ускорении от баффов.
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This post is deleted!
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@Xopoc Thank you for your reply